

『Will the cat still run away?” is October 27, 2025,0UP GAMES・KADOKAWAreleased,NAYUG・KADOKAWAdeveloped bystealth actionIt’s a game.
There are some things to keep in mind before reading this article.
First of all, although it has not been officially announced, this work ishorrorandThe scenario is written by Mr. Seji, who is known for the horror novel “About a Place in the Kinki Region”I’m doing it. Now Japan isringIt would be no exaggeration to call this the worst horror boom since the late 1990s, when “” was a big hit. Although it is the culmination of a continuous flow within the genre, “About a Place in the Kinki Region” can be said to be one of its origins. Therefore, this articleContains shocking content and expressions。
Although it does not touch on the core of the story,Contains some spoilers. In particular, Mr. Seisuji is an author whose method is characterized by mockumentary horror, and he mentions this point.
Also, this article is based on the build at the time of release. As I will explain later, this workImproving unstable quality with daily updatesand may already contain changes. Please note that in order to play, you will receive a Steam key from the publisher.
Cat runs away, hides and solves the mystery
The setting of this work is an old house in the countryside of Japan. The player controls a cat,The purpose is to collect memory items scattered on the stage.is. Memory items are items that contain the memories of a certain family, and if you examine them, related conversations will be played back, allowing you to learn about the family’s past. Also, at the same timeThe role of the key that opens the exit of each stageIt also fulfills The number of placements varies depending on the stage, but if you collect four, the exit will open.

however,someone wearing a suitenters the house and chases the cat. If you get caught, it’s game over immediately, so you have to evade their hands and continue collecting. However, thiscatis. Even if you are found, if you run as fast as you can, you won’t be left behind. If you run under the desk, you will be able to shake off the pursuit.

Yes, it’s a cat. If you look up, the house is full of various high points. Boxes, desks, shelves, etc… If you look at a place where you can get on and off, a message will appear indicating that you can interact with it. Memory items are also placed in difficult locations, requiring careful exploration. Fortunately,Radar function that reacts when you approachYes, there is no need to search blindly.
on the other hand,There is also a time limitI will. If you hide behind the scenes or just carelessly investigate, you will run out of time and the game will be over. However, even if the game is over,There are no cruel depictions of cats.So don’t worry about that.

However, this workAdopts a first-person perspectiveI’m doing it. In other words, the cat is almost invisible except in cutscenes. Therefore, “STRAY” likeIf you’re expecting a cat game, you’ll be disappointed.Probably. Also, in the stealth genre, the first-person perspective is the devil. There is no tracker’s radar function, so you can only see what’s going on with your own vision. In Japanese houses with narrow layouts, there are many situations where you run into your pursuers or force your way through them. The play feel is more like a stealth experience,Repeatedly running away after being discoveredIt has an impression similar to Hide and Seek.

Overall, the gameplay itself isGenerally as expectedI can say that. It’s a shame that we can’t see the cat, but the first-person perspective can be said to contribute to the horror.
Difficulties in expressing fear without being scary
Now, what I expect from a horror game is fear above all else. The deserted Japanese house, the heavy bass, and the collection of unusual memory items are full of ominous signs. The battle against the mysterious pursuer and the approaching time limit also adds to the sense of frustration… at first.
The problem with this work is thatI get used to fear and the hassle wins out.By the way.

in the first place,fear doesn’t lastis. The important thing here is to be slow and fast.tension and relaxationis. Horror games usually have parts that are moderately calming. It could be long corridors with clear visibility, puzzles without battles or chases, cutscenes, or conversations with NPCs. Then, once the player’s mind has calmed down, for example, if it’s a hallway, place a corner in front of them, or have the dog jump through the window.
In this game, you have to search endlessly while hiding, and all you have to do is collect memory items. At first glance it seems to be filled with fear, but as a resultYou get used to it and it’s not scary anymoreIt is.

Additionally, getting used to fear through repeated play, such as retrying after a game over, is a fundamental difficulty in horror games. Still, there are various ways to do it, such as making the game over more brutal or making the player feel psychologically guilty. In this game, even if you are caught by the pursuer, you will be retried without incident. This is a gentle thing with no cruel expressions, and there is also a meaning in the scenario, but that is aside.No psychological penalty for retrying. However, I just feel like it’s a waste of replays.
Reasons for getting caught include stuck bugs, poor interaction response, etc.Not very good operabilityThere are many cases where this is due to, and it is unconvincing. In the first place, game over due to time limitIt is not clear why there is a time limit.which is even more demanding. Of course, it’s a horror game, so if this kind of difficulty led to fear, it would be welcome, but it doesn’t.
Also, many of the expressions of fear are cheap. A loud sound suddenly plays throughout the game, so-calledLots of rap soundswill be done. A classic way to surprise players, these expressions of shock are surprising, but not frightening. Rather, it serves as a pretense to anticipate the horror that is to come, but in this film, the rapping sound continues endlessly and there is nothing to follow. Although sometimes skillful use can be seen, too muchThe effect fades due to monotonyIt’s stored away.

Not only the acoustics but also the art are disappointing. to horrorMany classic strange objects appearHowever, there are few things that are connected to fear. Higanbana, Kokeshi, bloodstains, etc…all are standard motifs. Another classic expression is a large amount of ordinary objects such as wind chimes and stuffed animals. These expressions create a horror-like feel and would normally be nice to have. But too muchA large amount of information is placed in a cluttered manner without any context, so it becomes increasingly uninteresting.I end up doing it. Many of the memory items are familiar accessories, but these have implications for the scenario. However, the impression is buried among the many objects.

In this work, the appearance of the house changes as you advance through the stages, and graduallystrange ruinsIt will turn into. This is not a bad idea as it is linked to the progression of the scenario, but on the other hand, players get used to the fear and fatigue accumulates. Unsatisfactory controls, sudden shock expressions, and frightening depictions that give a sense of deja vu are not necessarily bad things in a horror game. There are some good performances in this work as well.How you use it is the problemThat’s it.
It’s not “about a certain place in the Kinki region” but is typical of Mr. Shoji.
The most anticipated aspect of this work is the scenario written by Mr. Seji, the author of “About a Place in the Kinki Region.” In conclusion,If you’re expecting something that feels like “about a place in the Kinki region,” it won’t suit you, but if you’re expecting something that feels like Mr. Shoji, you’ll be satisfied.This is what you can do.

“About a Place in the Kinki Region” is a masterpiece with a lot to say, but it is also depicted in documents in various media.mockumentaryThe method is eye-catching. Each of the various documents, such as magazines, letters, and online bulletin boards, was written in a unique style, and the structure was such that the pieces were piled up to tell a story. In fact, these methodsIt’s nothing unusual in games.rather a standard. For gamers, collecting scattered documents and deciphering lore is a daily routine. Even in this style of horror,SIREN” was built over 20 years ago.
Although the structure of this work is to unravel the story of a family through the collection of memory items,Mockumentary techniques are not used. Memory items are not documents but strange objects, and what is displayed when examined is fragmentary information such as family conversations, and each one is not an interesting story. In this respect, it would be best not to expect a book about a place in the Kinki region.

However, the content of “About a Place in the Kinki Region” has changed with each edition, from the Kakuyomu edition in which it was first published, to the book, and then to the paperback edition.Something that focuses on the story rather than the mockumentary method.It becomes. Mr. Sesuji himself is working on his next work “About pilgrimages to unclean holy placesA similar trend can be seen in “, which is typical of the current Mr. Spine.”
Horror is a genre that depicts the fear of the known being threatened by the unknown, while mystery is a genre that depicts the sense of security as the unknown unravels into the known. Although the two are similar to oil and water, they both have something in common in that they are all about the fascinating unknown and mystery. Speaking of Mr. SpineA series of horror stories called ghost stories, solved like a mystery.The method of doing so is vivid.
Although it is a hands-on version due to the scale of the game, this work also has a similar flavor to the reveal of the seeds.Sadness with a bad aftertasteI can also feel it. Furthermore, perhaps because the selling point is the scenario, this work has been collected.A function that allows you to read the conversation of memory items as a continuous story.This can be said to be a great advantage.

Once again, if we take out the scenario of this work alone,It’s good because it has the character of a backbone person.It becomes. However, this work is a game.
The gameplay, as mentioned above, is full of twisty tricks, clear resolutions, and a scenario that leaves a bad aftertaste.It doesn’t mesh very well. The monotonous game loop takes the scenario development out of your mind, and the immediate horror expressions drown out the dampness. Normally, a fascinating story is a reward that overcomes hardships, but in this game, clearing the tedious stages becomes the ultimate goal in itself. It is a standard method for horror games to grasp the fear and then gradually shift to the pleasure of firing a rocket launcher or the fun of reading the story, but this workThe fear of being grabbed isn’t working as expected.Because,Players are losing their mindsThat would be the biggest difficulty.

Overall, this workAs a short horror game with a list price of 1,200 yen, it meets the standards.I can say that. Although the game play is inferior, the scenario is good and the functions such as stage selection are also fulfilling in the same price range. However, as expectedI regret the monotonous expression of fear.By the way. In terms of usability, improvements continue to be made with daily patches. Announcements on social media and patch notes are accurate and reliable.
Leaving this work behind, when I look back at the domestic horror scene, I feel that literature and visuals are the focus, and games are on the sidelines. Even with the current horror boom, there is a sense of distance, and ARGs and experiential entertainment are probably more in line with the trend. However, “SILENT HILL” has shown excitement for two years in a row, and “A game left in a missing friend’s room“or”Efo-samaThere are many edgy horror games created by individuals, including ones that skillfully incorporate mockumentary elements, such as “Games”, which give the impression that games are flourishing as games. Meanwhile, speaking of Mr. Seisuji, in an interview he said,SIREN“or”BloodborneHe was a writer who showed his desire to create games. As a horror fan, I sincerely welcome his new challenge and look forward to his future developments.
Game*Spark Review “Does the cat still run away? ” PC(Steam) October 27, 2025
A work that has reached the standard of good and bad.
-
GOOD
- Good scenario as expected
- Enhanced functions to improve playability
BAD
- Game loop that fades fear
- Fear expressions that are not working properly